AI Insights · Timothy · January 2022
Top 5 Cat Games Performance in New Zealand in Q4 2021
Discover the performance trends of the top 5 cat games in New Zealand for Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 cat games on a unified platform in New Zealand showed varied performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides a detailed look into these trends.
The Battle Cats from ponos corporation experienced fluctuations in weekly revenue, peaking at approximately $3.7K in the final week of December. Weekly downloads initially saw a decline but stabilized towards the end of the quarter, ending with 486 downloads in the last week of December. Active users maintained a steady trend, hovering around 4.8K.
Kitten Match by Special Gamez Technology Co., Ltd. had a relatively stable revenue stream, peaking at $848 in late October and closing the quarter with $566 in the last week of December. Downloads remained consistent, averaging around 150-200 per week. Active users also showed stability, averaging around 2.6K towards the end of the quarter.
Cat Game - The Cats Collector! from MinoMonsters, Inc. saw a significant spike in downloads in mid-October, reaching 811 downloads but experiencing a sharp decline afterward. Revenue peaked in the final week of December at $635. Active users followed a similar trend, peaking in late October with over 1.2K users before stabilizing around 500 towards the end of December.
My Cat – Virtual Pet Games by Akita Limited Liability Company maintained a consistent revenue stream, averaging around $400 per week. Downloads saw a peak of 960 in mid-October before falling significantly. Active users showed a notable decline from 2.3K in early October to around 500 by the end of December.
Purrfect Tale from BadMouse Co., Ltd. experienced a peak in revenue in early November with $1.1K but saw a decline towards the end of the quarter. Downloads showed a similar trend, peaking at 1.1K in mid-October and gradually decreasing. Active users peaked in early November with over 2.3K but ended the quarter with around 1.3K.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.